DRIFTCE - Toyota Supra MK4 DLC

DRIFTCE - Toyota Supra MK4 DLC

Released: 06/03/2024

Game Informations

Base Game

DRIFT CE

Developer

ECC GAMES

Publisher

505 Games

Description

Extend your DRIFTCE experience by adding the legendary Toyota Supra MK4 to your garage.

The Toyota Supra MK4 is the first DLC released in DRIFTCE - bringing into the game one of the most iconic and remarkable drifting cars ever created by Toyota. Produced between 1992 and 2003, the Supra came with a 3-litre 2JZ engine that produced 280 horsepower and 431 Nm and was capable of absurd power if built properly.


Bring your brand-new car to the garage and take the time to tune it to perfection, right down to the smallest engine parts, to suit your drifting style and the circuits you take on.

Now it's time to show off the world what you’re made of - see you on the track!
Game overview

Price

$1.49

Followers

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Reviews

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Metacritic

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Copies sold

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SteamView on SteamOfficial Website

Reviews History

What this shows: Review accumulation over time reveals player sentiment and community reception. The line tracks total review count growth—steep increases indicate viral moments or major updates. The colored bars show daily review breakdown: green (positive) vs. red (negative). Watch for sudden red spikes, which often signal controversies, technical issues, or unpopular changes. Sustained green dominance (70%+ positive) correlates with long-term sales success. For investors, review velocity matters—games maintaining 1,000+ reviews per month show healthy engagement. Compare review ratios to Metacritic scores to spot discrepancies between critic and player reception.

DRIFTCE - Toyota Supra MK4 DLC - Reviews History
Track total reviews and daily positive/negative breakdown

Player Statistics

What this shows: Concurrent player counts (CCU) and daily active users reveal real-time engagement with the game. High sustained CCU indicates healthy player retention, which drives ongoing revenue through in-game purchases, DLC, and premium subscriptions. Look for the 24-hour peak—multiplayer games should show clear patterns (evening spikes in major regions). Single-player titles typically see declining CCU over weeks unless major updates or discounts occur. For investors, sustained player counts months after launch signal successful live-service implementation. Sharp drops may indicate server issues, negative publicity, or loss of interest. This data complements revenue estimates—games with 100,000+ daily players usually generate significant recurring income.

Showing player statistics for the base game: DRIFT CE

Search Interest

What this shows: Google Search trends reveal public awareness and interest over time, independent of Steam metrics. Spikes indicate moments when the game captured mainstream attention—typically around announcements, trailers, beta releases, or launch day. Compare search interest to follower growth to gauge whether marketing efforts are reaching beyond the existing gaming community. For unreleased games, rising search volume suggests effective promotional campaigns. For released games, sustained search interest months after launch indicates lasting cultural relevance. Investors should note: viral search moments don't always translate to sales, but they do indicate brand awareness that could drive future DLC or sequel success. This data helps answer "Is anyone talking about this game outside of core gaming circles?"